Appendix D: Divine Domains
As part of determining a Higher Power for your miracles, roll 2d10 (1d100) twice to generate two Domains to which your Higher Power is connected.
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Agriculture
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Air
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Ambition
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Ancestry
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Arts
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Aspiration
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Avarice
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Balance
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Beasts
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Beauty
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Blood
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Celebrations
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Change
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Conquest
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Corruption
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Courage
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Creation
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Curses
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Darkness
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Death
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Destruction
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Dreams
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Earth
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Enchantment
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Envy
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Fertility
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Fire
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Forge
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Fortune
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Freedom
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Glory
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Gluttony
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Grave
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Greed
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Growth
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Hatred
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Healing
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Hearth
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History
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Hope
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Illusion
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Illusions
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Inspiration
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Invention
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Joy
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Justice
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Knowledge
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Law
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Leadership
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Lies
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Life
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Light
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Love
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Luck
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Lust
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Madness
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Magic
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Mischief
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Mist
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Moon
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Music
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Nature
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Night
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Nobility
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Order
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Pain
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Passion
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Patience
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Pestilence
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Pleasure
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Poison
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Pride
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Protection
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Renewal
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Repose
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Retribution
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Sea
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Secrets
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Shadow
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Shadows
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Sleep
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Sloth
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Snow
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Strength
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Sun
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Temperance
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Tempest
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Time
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Trade
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Travel
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Trickery
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Tyranny
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Vengeance
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War
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Water
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Wealth
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Wilderness
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Winter
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Wrath
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Zeal