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Appendix D: Divine Domains

As part of determining a Higher Power for your miracles, roll 2d10 (1d100) twice to generate two Domains to which your Higher Power is connected.

  1. Agriculture

  2. Air

  3. Ambition

  4. Ancestry

  5. Arts

  6. Aspiration

  7. Avarice

  8. Balance

  9. Beasts

  10. Beauty

  11. Blood

  12. Celebrations

  13. Change

  14. Conquest

  15. Corruption

  16. Courage

  17. Creation

  18. Curses

  19. Darkness

  20. Death

  21. Destruction

  22. Dreams

  23. Earth

  24. Enchantment

  25. Envy

  26. Fertility

  27. Fire

  28. Forge

  29. Fortune

  30. Freedom

  31. Glory

  32. Gluttony

  33. Grave

  34. Greed

  35. Growth

  36. Hatred

  37. Healing

  38. Hearth

  39. History

  40. Hope

  41. Illusion

  42. Illusions

  43. Inspiration

  44. Invention

  45. Joy

  46. Justice

  47. Knowledge

  48. Law

  49. Leadership

  50. Lies

  51. Life

  52. Light

  53. Love

  54. Luck

  55. Lust

  56. Madness

  57. Magic

  58. Mischief

  59. Mist

  60. Moon

  61. Music

  62. Nature

  63. Night

  64. Nobility

  65. Order

  66. Pain

  67. Passion

  68. Patience

  69. Pestilence

  70. Pleasure

  71. Poison

  72. Pride

  73. Protection

  74. Renewal

  75. Repose

  76. Retribution

  77. Sea

  78. Secrets

  79. Shadow

  80. Shadows

  81. Sleep

  82. Sloth

  83. Snow

  84. Strength

  85. Sun

  86. Temperance

  87. Tempest

  88. Time

  89. Trade

  90. Travel

  91. Trickery

  92. Tyranny

  93. Vengeance

  94. War

  95. Water

  96. Wealth

  97. Wilderness

  98. Winter

  99. Wrath

  100. Zeal