Appendix G: Age & Experience
When making a character, you can pick up to 4 different careers, and pick 4 corresponding skills. The following are optional rules to provide for a larger arc in personal growth, and the effects age might have on a character.
Age & Experience
1d6 | Age & Experience | Effect on STR | Effect on DEX | Effect on WIL |
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1 | Young: barely not a teenager anymore. You can pick 1 Career Skill. | -1 | +2 | -2 |
2 | Emerging: you’re starting to learn the ropes. Roll 2d4, and keep the lowest value; that’s your number of Career Skills. | 0 | +1 | -1 |
3-4 | Prime: you’re in your prime. Roll 1d4: that’s your number of Career Skills. | +1 | 0 | 0 |
5 | Wizened: you’re getting up there. Roll 2d4, and keep the highest value; that’s your number of Career Skills. | 0 | -1 | +1 |
6 | Old: you’ve been around. You can pick 4 Career Skills. | -1 | -2 | +2 |
Rolling for Age
Roll 1d6 to determine the starting age.
Optional: Effect on Attributes
The grey-highlighted part of the table offers an optional addition. Without it, being older is purely a benefit. If you use the modifiers mentioned, it will have the following effects:
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Strength is at one’s peak during their physical prime.
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Dexterity lessens over time, as one gets older and more stiff.
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Willpower increases, as the mind fortifies itself over a long life.